The game

Seven centuries of Prague on your phone

Friday, 13 October 1307. The Templars hide a treasure that has never been found – and your crew has about 90 minutes to follow nine guardians to it.

How it works

Three steps to the year 1307

No booking of a guide, no meeting point at a fixed hour. You decide when the adventure begins.

  1. 1

    Get your code online

    Buy an access code here on the website. It shows on screen right after payment and lands in your inbox within a minute.

  2. 2

    Open the game on your phone

    Go to Charles Bridge, open the game link in your phone’s browser and enter the code. Nothing to install.

  3. 3

    Play at your own pace

    Take the Templar oath – and the city is yours. The full game takes about 90 minutes, the short one about 60 – and your code runs for 4 hours from the moment you first enter it.

The game starts at Charles Bridge

Your adventure begins at the statue of Charles IV by the Old Town Bridge Tower, on the Old Town side of the bridge.

Played right where it happened

The map leads your team to each place – there your scene begins and the puzzle is yours to crack, with the answer hidden in the street, statue or building in front of you.

The story

A game in three acts – starring you

Knights Templar riding at night with torches – a scene from the game’s opening
Act I · 1307

The night the Templars fell

Friday, 13 October 1307. Across Europe, the Knights Templar are hunted down. The most powerful and mysterious order of the Middle Ages is falling – but the Templars carry one final secret: a treasure that was never found.

Game scene: “POV: You are the Headsman of Prague in 1621”
Act II · 1307 – 1942

You wake up in someone else’s life

The treasure stayed in the same place – but the world changed around it. No single person ever knew the whole route. Yet there were guardians who each saw a part of it.

Your team awakens in their lives, one by one, in the very places where they lived: a headsman, a baker, an alchemist, a monk on Charles Bridge, a stagehand on Mozart’s opening night…

The Templar chest opening in golden light
Act III · Today

Where the lines cross

Every hidden connection you uncover breaks one Templar seal. Break all nine – a golden line joins the seals on the map, the chest opens and the final scene reveals the secret the Templars kept for seven centuries.

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Inside the game

Seven centuries of history in your hands

  1. 1

    Take the oath

    At Charles Bridge, name your brotherhood and swear the Templar oath. The clock starts.

  2. 2

    Follow the map

    An illustrated map of old Prague shows where you are and where the next seal waits. Each broken seal reveals the way to the next one.

  3. 3

    Awaken in the past

    The map shows the next place. Walk there, open the seal and an interactive game scene plays – told through the eyes of a person who lived right there, centuries ago.

  4. 4

    Break the seal

    The answer hides in the real place around you: a plaque, a statue, a carving. Solve the puzzle and the seal cracks.

  5. 5

    Race the clock

    Wrong answers add minutes and hints are there when you’re stuck – every minute counts on your final time.

  6. 6

    Open the chest

    When the last seal breaks, a golden line joins the seals on the map, the chest opens and the final scene reveals the secret.

Your guides through Prague

Prague told by those who lived it

No guide reciting dates. At every place a character steps out of history and speaks to you – in their own words, in their own year, on the very cobblestones you’re standing on.

Antonín Dvořák in front of the Rudolfinum
Antonín Dvořákin front of the Rudolfinum · 1896Composing music is like solving puzzles.
The baker at his table in the Jewish Town
The Bakerthe Jewish Town & the Golem · 1605
Wolfgang Amadeus Mozart on the night of Don Giovanni
Wolfgang Amadeus Mozarton the night of Don Giovanni · 1787
Emperor Charles IV by the river, with a bridge under construction behind him
Charles IVfounder of Prague’s university · 1359
A knight beneath the Astronomical Clock
The clockmaker’s riddlebeneath the Astronomical Clock · 1420

Stills from the game’s scenes – every location has its own.

For bigger groups

Split up. Race. Curse each other.

Coming as a bigger group? Split into teams, each with its own code and phone, and turn the hunt into a race between rival brotherhoods – we set up your rival game and moderate it remotely.

  • Your rivals appear on your map for the first 30 minutes – then you’re on your own
  • Send messages to the other teams (taunts strongly encouraged)
  • Photo challenges join the race – each one takes minutes off your time
  • Trade three completed photo challenges for a Templar curse – and strike
  • Shields block a curse. Mirrors send it straight back.

Please note: the team battle is ordered separately. The code you buy here on the website is for a one-team game, without curses, rivals on the map or photo challenges. For a battle we set up special codes for you – write or call us in advance.

Tell us when you’re playing and how many teams you are – +420 775 961 430

Mist over the map

The rival’s map disappears in mist for 2 minutes.

The Inquisitor

The rival gets 2 extra minutes on the clock.

Sealed lips

The rival cannot enter an answer for 60 seconds.

Tangled letters

The letters of the rival’s question are jumbled for 60 seconds.

Stolen hint

The rival cannot use any hints for 3 minutes.

Alarm bell

The rival’s phone rings and shakes. Just for fun.

Only in team battles

Photo challenges: laughter guaranteed, dignity optional

Silly photo missions hide on the map – here are four of them. Tap a photo to read the mission.

Ready to break the first seal?

Get your code and start at Charles Bridge whenever you like.